Fixed Curse damage bug with damage-boosting items. + 4 more changes

PokéPath TD Tier List
The definitive guide to the best Pokémon for progression, boss pushing, and gold farming. Updated for the latest balance changes.
Progression (Wave Clear)
- Excadrill
Why it works: Incredible Ground/Steel typing and Earthquake AOE clear early waves effortlessly.
Pair with: Flying Types (immune to EQ) or Levitate users.
- Greninja
Why it works: High Speed and Sniper ability make it a premier scaling carry for mid-game.
Pair with: Slowing supports (Anti-Speed) for consistent hits.
- Maractus
Why it works: Surprising sustain with Spiky Shield holds lanes solo against swarms.
Pair with: Sun setters for instant Solar Beam.
Boss Push (Single Target)
- Corsola
Why it works: Regenerator ability makes it an unmovable physical wall that stalls bosses indefinitely.
Pair with: Toxic users or Burn spreaders (% HP damage).
- Weavile
Why it works: Essential Ice Priority (Ice Shard) to check late-game Dragon/Flying bosses.
Pair with: Fighting Types to break Steel walls.
- Ditto
Why it works: Transforms into the boss to match their stats, turning their power against them.
Pair with: Healing Support to keep the clone alive.
Gold Farming (Economy)
- Persian
Why it works: The absolute economy king. Pay Day generates gold per hit, scaling with Attack Speed.
Pair with: Speed Buffs (Tailwind) to maximize hit count.
- Honchkrow
Why it works: Super Luck boosts crit rate, synergizing with crit-based loot items for extra income.
Pair with: Scope Lens carriers for 100% crit uptime.
- Meowth
Why it works: Early game Pickup ability creates free items/gold to snowball your economy run.
Pair with: Persian for the classic "Cat Strat" loop.
Standard Mode Methodology
Rankings assume Optimal Items and unrestricted leveling. This tier list prioritizes consistency, carry potential, and boss-killing speed in a standard playhrough.

Corsola
Water
Best-in-slot crowd control to stabilize waves and enable carries to scale safely.

Ditto
Normal
Flexible copy core that turns one strong unit into two, accelerating your power curve.

Excadrill
Ground
Reliable armor shred that massively boosts team DPS, especially versus tanky bosses.

Greninja
Water
Top-tier DPS carry with fast clear speed; scales extremely well with proper support.

Honchkrow
Dark
Key anti-invisibility answer that prevents stealth waves from snowballing into leaks.

Maractus
Grass
High-impact AOE damage that dominates dense waves and keeps midgame effortless.

Persian
Normal
Best economy engine for faster leveling and upgrades—snowballs every run when built early.

Charizard
Fire
Reliable wave-clear carry with strong midgame tempo—pair with slow/armor-break to keep scaling safely.

Infernape
Fire
Fast, consistent DPS that smooths early-to-mid progression and transitions well into boss damage with support.

Inteleon
Water
Insane single-target burst for elites/boss waves—one of the highest ceiling picks for pushing stages.

Lapras
Water
Lane stabilizer that buys time for upgrades via tankiness + control—excellent safety pick for progression.

Lucario
Fighting
High-pressure projectile DPS that clears clustered waves well; benefits heavily from control/armor-break teammates.

Omastar
Rock
Explosive multi-target damage makes midgame waves effortless and keeps your run stable into late stages.

Weavile F
Dark
Elite single-target crit carry for melting bosses—scales brutally with crit + speed stacking.

Aegislash Shield
Steel
Durable frontline utility that buys time for upgrades while still contributing meaningful damage.

Aggron
Steel
High-stability tank that anchors tough waves and keeps your lane from collapsing during transitions.

Alakazam
Psychic
High burst DPS that deletes priority targets and keeps tempo strong in progression runs.

Ampharos
Electric
Consistent stun/control that stabilizes crowded waves and enables safer scaling for your carries.

Breloom
Grass
Strong midgame damage with great lane pressure—excellent “bridge” carry before your late core comes online.

Clawitzer
Water
Reliable ranged DPS that clears waves efficiently and remains relevant into boss-heavy segments.

Ferrothorn
Grass
Premium stall/anchor piece that soaks pressure and makes greedy upgrade paths much safer.

Flygon
Ground
Balanced carry with strong all-round wave pressure—easy to slot into most standard cores.

Gengar
Ghost
Control-focused damage that disrupts dense waves and reduces leak risk during spike rounds.

Gyarados
Water
High-impact carry that punches through midgame spikes and transitions smoothly into late fights.

Hawlucha
Fighting
Fast tempo carry that cleans lanes quickly and keeps your early-to-mid route progression smooth.

Kabutops
Rock
Strong single-target pressure that helps against elites/bosses without needing perfect setup.

Machamp
Fighting
Teamwide damage multiplier via reliable armor break—massive value against tanky waves and bosses.

Noivern
Flying
Flexible utility DPS that keeps lanes stable and supports multiple team archetypes well.

Raichu
Electric
Fast control tempo that helps you avoid early leaks and keeps wave density manageable.

Rampardos
Rock
Heavy burst carry that spikes hard when you need to break through “wall” rounds.

Samurott
Water
Consistent DPS carry that performs well across routes and scales nicely with basic support.

Sceptile
Grass
High tempo DPS that clears waves quickly and rewards good positioning and support pieces.

Shuckle
Bug
Extreme stall value that buys upgrade time and turns risky rounds into safe setups.

Skeledirge
Fire
Strong wave control through damage-over-area pressure—excellent for stabilizing midgame density.

Smeargle
Normal
High-impact support piece that boosts team consistency and makes your main carry scale faster.

Starmie
Water
Clean multi-target damage profile that keeps lanes smooth and reduces micro requirements.

Sunflora
Grass
Great value support-DPS hybrid that overperforms for its cost and smooths progression.

Volcarona
Bug
Premium AOE carry that dominates dense waves and keeps your run stable into late stages.

Xatu
Psychic
Reliable utility pick that helps handle stealth/information gaps and prevents surprise leaks.

Absol
Dark
Solid burst DPS but needs the right setup to outperform top carries; best as a flexible midgame pick.

Armaldo
Rock
Good lane pressure in specific routes, but usually outclassed unless you build around its strengths.

Barbaracle
Rock
Strong when waves are dense, but positioning-dependent and can feel inconsistent without control support.

Bastiodon
Rock
Excellent stall/anchor for rough rounds, but contributes less damage—needs a real carry behind it.

Bisharp
Dark
Decent single-target pressure, but requires item stacking to compete with higher-tier boss killers.

Clefable
Fairy
Support-oriented pick that can smooth runs, but its impact is very team- and route-dependent.

Cofagrigus
Ghost
Curse-focused value is more volatile after 1.3.6 fixed Curse damage with boosting items—still usable, but less “auto-win”.

Comfey
Fairy
Helpful sustain/support piece that shines in specific comps, but not a standalone power spike.

Cradily
Rock
Tanky lane holder that can stabilize certain routes, but generally needs strong DPS partners.

Cryogonal
Ice
Situational control that can save runs in dense waves, but its value varies a lot by map and timing.

Decidueye
Grass
Reliable damage profile with good flexibility, but usually sits below the top carries in raw ceiling.

Dewgong
Water
Solid safety pick with mixed tank/control value, but doesn’t scale as hard as premium options.

Druddigon
Dragon
Good consistent DPS for specific routes, but needs support to keep up in late boss waves.

Electrode
Electric
Tempo control option that helps prevent early leaks, but tends to fall off without strong teammates.

Gardevoir
Psychic
Strong burst potential with the right setup, but can be outperformed by higher-tier carries in endgame.

Golduck
Water
Dependable mid-tier DPS that works in many runs, but rarely the best-in-slot choice.

Golisopod
Bug
Good damage when supported, but feels more like a comp piece than a run-defining carry.

Grumpig
Psychic
Useful control tool in certain wave patterns, but generally not mandatory versus better CC options.

Krookodile
Ground
Strong damage in the right matchup, but needs team support to avoid falling behind in late waves.

Lilligant
Grass
Works as a supportive slot in specific builds, but usually not worth prioritizing over top core pieces.

Lycanroc Midnight
Rock
Capable DPS that can perform well with items, but less consistent than higher-tier carries.

Marowak
Ground
Solid lane damage in the right setup, but generally outclassed unless you specifically need its profile.

Meganium
Grass
Defensive/utility value that can stabilize some routes, but offers limited upside without strong carries.

Octillery
Water
Consistent ranged DPS that’s fine in many comps, but doesn’t reach top-tier scaling.

Pidgeot
Normal
Versatile slot for certain routes, but usually not as impactful as specialized control or core DPS picks.

Primeape
Fighting
Decent single-target pressure and tempo, but requires investment to compete with better options.

Sableye
Dark
Curse-style value is less explosive after 1.3.6 fixed Curse damage with boosting items—treat as situational tech.

Sandslash
Ground
Serviceable DPS for specific early/mid routes, but ceiling is limited compared to A-tier cores.

Sharpedo
Water
Strong bursty damage with the right support, but can be inconsistent without control/armor break.

Stakataka
Rock
Exceptional anchoring/stall value, but low damage—best when you already have a carry online.

Tangrowth
Grass
Solid stall/support piece for specific maps, but rarely a priority upgrade over core DPS/utility.

Weezing
Poison
Situational control/debuff pick that can help vs certain waves, but not broadly mandatory.

Whimsicott
Grass
Useful control/tempo option with good synergy in some comps, but can be replaced by stronger CC.

Whiscash
Water
Stable lane holder with decent safety value, but generally lower ceiling than top tanks/supports.

Arbok
Poison
Playable tech pick for specific wave patterns, but generally outclassed by stronger control/utility options.

Ariados
Bug
Situational control value, but consistency and ceiling are low compared to higher-tier CC choices.

Cacturne F
Grass
Can work with the right setup, but usually needs too much support to beat better DPS carries.

Castform
Normal
Flexible but low-impact; mostly a fun pick unless you’re forcing a niche interaction.

Cherrim Overcast
Grass
Niche support slot that’s rarely worth prioritizing over core economy/control pieces.

Farfetchd
Normal
Usable early pressure, but falls behind quickly and is easy to replace.

Girafarig
Normal
Curse-oriented setups are less reliable after 1.3.6 fixed Curse damage with boosting items—treat as situational tech.

Houndstone
Ghost
Similar to other Curse-style tech picks—after 1.3.6 Curse-item damage fix, its “blow-up” moments are less consistent.

Jumpluff
Grass
Can help with tempo in certain routes, but overall impact is modest compared to top control cores.

Luvdisc
Water
Very niche value and low ceiling; mostly for specific challenges or fun runs.

Masquerain
Bug
Situational wave control, but usually weaker than premium CC picks and needs extra support.

Spinda
Normal
Can feel helpful early, but overall efficiency drops hard once scaling matters.

Staraptor F
Normal
Decent lane pressure in specific setups, but too replaceable to justify heavy investment.

Swalot
Poison
Playable in niche waves, but generally lower value than better stall/control tools.

Torkoal
Fire
Serviceable damage in certain routes, but lacks the ceiling and flexibility of higher-tier fire carries.

Chatot
Normal
Low impact and easily replaced; not worth the slot in optimized runs.

Dunsparce
Normal
Underpowered for the investment and outclassed in almost every role by better options.