Route 6-2 Guide — Stop Dilution (PokéPath TD)
If Route 6-1 taught you what spikes feel like, Route 6-2 teaches the main lesson: dilution loses. The map doesn’t reward “a little of everything.” It rewards one strong core that stays online through spike waves, plus a couple of role-perfect supports.
TL;DR: Quick Plan
- Core (slots 1–4) gets 80% of your gold.
- Utility (slots 5–6) are swap-ready counters (don’t skip).
- Flex (7–10) only after stability (or keep them empty while pushing).
“Tall Core” Blueprint (Copy-Paste)
Core (Slots 1–4)
Utility (Slots 5–6)
Counter slots for invis/shields/regen/resist pivot (swap playbook style).
Placement Discipline
Spikes punish “gapped defense”: If enemies leave range, your DPS/DoT uptime collapses. This is exactly why regen-style threats feel impossible when you have gaps.
Solution: Put control on the choke so enemies stay inside your kill zone long enough to die.
The Spike-Wave Gold Rule
When spikes hit, you need gold for one of two things:
- Finishing a checkpoint upgrade.
- Swapping a counter role.
If your gold is spread across 8 units, you can’t do either. That’s dilution.
Counter Reminders (“Route 6-2 Walls”)
Shields Wall
Burst isn’t enough; you need sustained DPS + control uptime.
Regen Wall
Stalling fails; build continuous kill zone + poison/burn pressure.
Resistance Wall
If effects don’t work, pivot to direct DPS backup plan.
Invis Wall
Don’t react late; place detection early in the kill zone.
Common Failure Patterns
“I bought more units and still died”
Diagnosis: Missing checkpoints + dilution.
“My shield wave never breaks”
Diagnosis: Low uptime / wrong role mix (need sustained damage + slows).
“Control doesn’t work”
Diagnosis: Resistances; pivot faster instead of forcing status effects.