Latest Update: Patch 1.3.6

Fixed Curse damage bug with damage-boosting items. + 4 more changes

Read Notes

Routes 1–9 Guide (PokéPath TD)

PokéPath TD has 9 different routes, and each route plays differently because the map layout and available terrain tiles change how you can place your Pokémon.

This page helps you read a route quickly: where the best choke points are, how to use terrain tiles (grass / water / mountain), and what strategy template to apply when you hit a wall.

How to choose a route

  • If you want an easy warm-up: pick a route with long path coverage and clear choke points.
  • If you want to test a new team: pick a route with varied lanes to see whether your coverage holds.
  • If you hit a wall: switch routes, farm resources on something easier, then return stronger (“farm and return” loop).
Note: Route switching is part of the intended strategy. Use it to gather Gold/XP efficiently and to practice positioning on different layouts.

Terrain tiles & placement rules

Grass / Ground

Common placement for many land-based units; flexible but you still want good coverage.

Water

Required for aquatic specialists; water placement can unlock strong bonuses for certain units.

Mountain / Rock

Favored by units that benefit from high ground/rocky terrain; great for long-range coverage.

Tip: Use the in-game option that highlights available tiles for each terrain so you can place units faster and avoid misclicks.

Route-reading checklist (Before Wave 1)

  1. Identify the longest “time-on-target” segment (where enemies stay in range the longest).
  2. Mark choke points (tight turns, merges, or narrow lanes).
  3. Check terrain distribution (how many grass vs water vs mountain tiles).
  4. Decide your role balance:
    • Core DPS
    • AoE / splash
    • Control (slow/stun)
    • Utility counters (e.g., invis answers, armor/shield answers)
  5. Plan your upgrade path (upgrade a small core first; don’t spread gold too thin).

Routes 1–9 Overview

Route 1

Fundamentals and consistent coverage.

Jump to Route 1

Route 2

Longer lanes that reward stable DPS.

Jump to Route 2

Route 3

Tight turns where positioning matters.

Jump to Route 3

Route 4

Mixed pacing with economy checks.

Jump to Route 4

Route 5

Higher pressure, synergy starts to matter.

Jump to Route 5

Route 6

Spike waves—upgrade timing matters.

Jump to Route 6

Route 7

Punishing layout; mistakes are costly.

Jump to Route 7

Route 8

Late-game intensity; debuffs and counters matter more.

Jump to Route 8

Route 9

Endgame challenge; full plan and swaps are key.

Jump to Route 9
1

Route 1 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
2

Route 2 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
3

Route 3 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
4

Route 4 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
5

Route 5 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
6

Route 6 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
7

Route 7 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • “Missing a counter for a special enemy mechanic”
8

Route 8 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • Community note: Late-game often requires debuff chains (armor/shield answers) rather than pure DPS.
9

Route 9 Strategy

Layout focus

  • Identify the primary choke point where lanes converge or loop.
  • Look for long straightaways to maximize projectile travel time.
  • Cluster your main units around the layout's "kill zone".

Terrain plan

  • Prioritize placing carries on terrain that boosts their type (if applicable).
  • Save limited special tiles (Water/Mountain) for units that absolutely need them.
  • Use ground tiles for your general-purpose supports and buffers.

Recommended role mix

Upgrade priorities

  • Upgrade your main carry early.
  • Add control only when you’ve secured baseline DPS.
  • Use evolutions as big power spikes; treat them as checkpoints.

Common failure patterns

  • “Not enough coverage” (units placed too far apart)
  • “Over-invested in too many units” (tall vs wide)
  • Community note: Late-game often requires debuff chains (armor/shield answers) rather than pure DPS.

Boss Strategy Guides

All Boss Guides →

Advanced Strategy Notes

Positioning > Raw Stats

Coverage and "time-on-target" often beat raw levels. A lower-level unit in a perfect spot deals more damage than a high-level unit in a bad spot.

Swapping is a skill

Rotating utility pieces (invis answer / armor break / extra control) can be more effective than forcing one fixed team.

When Auto Mode helps

Auto is best when your setup is stable and you’re farming; manual is better when pushing a new route layout.

If you hit a wall, run a stable farm loop to power up, then return.

Route FAQ

Next: Build better teams for your routes