Fixed Curse damage bug with damage-boosting items. + 4 more changes
Routes 1–9 Guide (PokéPath TD)
PokéPath TD has 9 different routes, and each route plays differently because the map layout and available terrain tiles change how you can place your Pokémon.
This page helps you read a route quickly: where the best choke points are, how to use terrain tiles (grass / water / mountain), and what strategy template to apply when you hit a wall.
How to choose a route
- If you want an easy warm-up: pick a route with long path coverage and clear choke points.
- If you want to test a new team: pick a route with varied lanes to see whether your coverage holds.
- If you hit a wall: switch routes, farm resources on something easier, then return stronger (“farm and return” loop).
Terrain tiles & placement rules
Grass / Ground
Common placement for many land-based units; flexible but you still want good coverage.
Water
Required for aquatic specialists; water placement can unlock strong bonuses for certain units.
Mountain / Rock
Favored by units that benefit from high ground/rocky terrain; great for long-range coverage.
Tip: Use the in-game option that highlights available tiles for each terrain so you can place units faster and avoid misclicks.
Route-reading checklist (Before Wave 1)
- Identify the longest “time-on-target” segment (where enemies stay in range the longest).
- Mark choke points (tight turns, merges, or narrow lanes).
- Check terrain distribution (how many grass vs water vs mountain tiles).
- Decide your role balance:
- Core DPS
- AoE / splash
- Control (slow/stun)
- Utility counters (e.g., invis answers, armor/shield answers)
- Plan your upgrade path (upgrade a small core first; don’t spread gold too thin).
Routes 1–9 Overview
Route 1
Fundamentals and consistent coverage.
Jump to Route 1Route 2
Longer lanes that reward stable DPS.
Jump to Route 2Route 3
Tight turns where positioning matters.
Jump to Route 3Route 4
Mixed pacing with economy checks.
Jump to Route 4Route 5
Higher pressure, synergy starts to matter.
Jump to Route 5Route 6
Spike waves—upgrade timing matters.
Jump to Route 6Route 7
Punishing layout; mistakes are costly.
Jump to Route 7Route 8
Late-game intensity; debuffs and counters matter more.
Jump to Route 8Route 9
Endgame challenge; full plan and swaps are key.
Jump to Route 9Route 1 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 2 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 3 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 4 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 5 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 6 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 7 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- “Missing a counter for a special enemy mechanic”
Route 8 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- Community note: Late-game often requires debuff chains (armor/shield answers) rather than pure DPS.
Route 9 Strategy
Layout focus
- Identify the primary choke point where lanes converge or loop.
- Look for long straightaways to maximize projectile travel time.
- Cluster your main units around the layout's "kill zone".
Terrain plan
- Prioritize placing carries on terrain that boosts their type (if applicable).
- Save limited special tiles (Water/Mountain) for units that absolutely need them.
- Use ground tiles for your general-purpose supports and buffers.
Recommended role mix
- Core DPS (Single-target focus)
- AoE / Splash (For clearing swarms)
- Control (Slows/Stuns at choke points)
- Utility (Mechanics Hub: Invis, Shields, Regen, Status, Resistances) Need counters?
Upgrade priorities
- Upgrade your main carry early.
- Add control only when you’ve secured baseline DPS.
- Use evolutions as big power spikes; treat them as checkpoints.
Common failure patterns
- “Not enough coverage” (units placed too far apart)
- “Over-invested in too many units” (tall vs wide)
- Community note: Late-game often requires debuff chains (armor/shield answers) rather than pure DPS.
Boss Strategy Guides
All Boss Guides →Advanced Strategy Notes
Positioning > Raw Stats
Coverage and "time-on-target" often beat raw levels. A lower-level unit in a perfect spot deals more damage than a high-level unit in a bad spot.
Swapping is a skill
Rotating utility pieces (invis answer / armor break / extra control) can be more effective than forcing one fixed team.
When Auto Mode helps
Auto is best when your setup is stable and you’re farming; manual is better when pushing a new route layout.