PokéPath TD — Play Online + Strategy Guides

A fan-made guide hub for routes, builds, mechanics, and progression tips — all in one place.

⚠️ Browser version unstable. Export .txt often or use Desktop.

9 RoutesLevel & EvolveAuto Mode Tips

Top Guides

Tier List (2025/2026)

Quick meta snapshot + role-based picks for progression & bosses.

Best Teams

Progression cores, farming setups, and counter/utility swaps.

Routes 1–9

Route checks, boss tips, and map-specific recommendations.

Start Here:

New player? Start withTier ListBest TeamsRoutesFarming Gold

Guides & Resources

2025/2026 Meta Tier List

Database-style rankings with roles, synergy notes, and update dates.

View Tier List

Best Pokémon (By Goal)

Progression / Bosses / Farming picks + stuck fixes.

View Best Picks

Best Teams & Builds

Practical team archetypes for progression, bosses, and farming.

Explore Builds

Routes 1–9 Guide

Route-by-route notes: difficulty, key waves, and what to bring.

Open Routes

Save Backup (.txt) — Quick Workflow

A simple export/import workflow for browser play and easy transfers between devices.

Save Guide

Farming Gold

Economy tips to speed upgrades and stabilize long runs.

Gold Farming Guide

Mechanics Cheat-Sheet

Clear counters for common mechanics like invisibility, shields, and regen.

Mechanics Hub

Pokemon Database

All unit guides in one place. Learn roles, placement, and synergies.

Explore Database

Patch Notes

Latest updates and meta changes.

View Patch Notes

Boss Strategy Guides

Articuno, Zapdos, Suicune, Registeel.

Open Boss Guides

Quick Start (3 Steps)

01

Choose a Route

Choose a route (1–9) and place your first Pokémon on valid tiles.

02

Earn & Upgrade

Earn currency from waves, upgrade units, and evolve when you hit level requirements.

03

Build & Auto

Use Auto Mode once your setup is stable to keep runs smooth.

Quick Controls

ActionControl
Place a unitLeft-click on a valid tile (0–9 for quick slots)
Start next waveSpace
Pause / open menuEsc
Toggle range indicatorsX
Auto / speed toggleT / Y

Routes Overview (1–9)

Route 1

Beginner-friendly fundamentals.

Open Route 1

Route 2

Longer lanes, rewards stable DPS.

Open Route 2

Route 3

Tighter turns, positioning matters.

Open Route 3

Route 4

Mixed pacing, economy check.

Open Route 4

Route 5

Higher pressure, synergy matters.

Open Route 5

Route 6

Spike waves, plan upgrades.

Open Route 6

Route 7

Tough layout, mistakes are costly.

Open Route 7

Route 8

High intensity, timing matters.

Open Route 8

Route 9

Endgame challenge, full plan needed.

Open Route 9

Community Consensus — This Week

Week of Jan 5, 2026Last updated: 2026-01-05Patch:
1.3.x

Patch Watch — what changed (and what it means)

This week’s discussion is heavily influenced by the 1.3 “Items & Challenges” update, pushing players toward goal-based builds (progression vs boss vs farming) rather than one “do-everything” team. 1.3.1 changed Amulet Coin interactions, and 1.3.2 fixed shiny invisibility bugs.

Late-game isn’t “reaction skill” — it’s planning

"Core gameplay isn’t about reactions – it’s about pre-planning."
Community

People hit a wall around mid routes trying to brute-force with DPS. Treat your run like a checklist: core DPS + 1–2 flex slots for armor/CC/anti-invis. If you have a swap plan, routes feel stable.

Bosses reward percent-based damage

"Status effects shine on bosses, not trash waves."
itch.io

For legendary bosses, prioritize mechanics that scale with boss HP pools (burn/poison/percent damage). Don't judge these effects by how they feel on normal small mobs.

Registeel pain is real — use swap stacking

"Using two gengars… can stack a permanent damage over time effect on the boss."
Reddit

Registeel is a major spike. If you're stuck, test 'swap-based' strategies—utilizing your bench slots to stack effects or change positioning—instead of only changing your main 10.

Quick Checklist

  • Update your mental model: progression waves and bosses reward different tools.
  • Re-check farming assumptions: item mechanics changed in 1.3.1.
  • If stuck on a boss: move 1–2 slots from 'generic DPS' into boss-specific scaling.

FAQ: PokéPath TD