PokéPath TD — Play Online + Strategy Guides
A fan-made guide hub for routes, builds, mechanics, and progression tips — all in one place.
⚠️ Browser version unstable. Export .txt often or use Desktop.
Top Guides
Tier List (2025/2026)
Quick meta snapshot + role-based picks for progression & bosses.
Best Teams
Progression cores, farming setups, and counter/utility swaps.
Routes 1–9
Route checks, boss tips, and map-specific recommendations.
Start Here:
New player? Start withTier List→Best Teams→Routes→Farming Gold
Guides & Resources
2025/2026 Meta Tier List
Database-style rankings with roles, synergy notes, and update dates.
View Tier ListBest Pokémon (By Goal)
Progression / Bosses / Farming picks + stuck fixes.
View Best PicksBest Teams & Builds
Practical team archetypes for progression, bosses, and farming.
Explore BuildsRoutes 1–9 Guide
Route-by-route notes: difficulty, key waves, and what to bring.
Open RoutesSave Backup (.txt) — Quick Workflow
A simple export/import workflow for browser play and easy transfers between devices.
Save GuideFarming Gold
Economy tips to speed upgrades and stabilize long runs.
Gold Farming GuideMechanics Cheat-Sheet
Clear counters for common mechanics like invisibility, shields, and regen.
Mechanics HubPokemon Database
All unit guides in one place. Learn roles, placement, and synergies.
Explore DatabasePatch Notes
Latest updates and meta changes.
View Patch NotesBoss Strategy Guides
Articuno, Zapdos, Suicune, Registeel.
Open Boss GuidesQuick Start (3 Steps)
Choose a Route
Choose a route (1–9) and place your first Pokémon on valid tiles.
Earn & Upgrade
Earn currency from waves, upgrade units, and evolve when you hit level requirements.
Build & Auto
Use Auto Mode once your setup is stable to keep runs smooth.
Quick Controls
| Action | Control |
|---|---|
| Place a unit | Left-click on a valid tile (0–9 for quick slots) |
| Start next wave | Space |
| Pause / open menu | Esc |
| Toggle range indicators | X |
| Auto / speed toggle | T / Y |
Routes Overview (1–9)
Route 1
Beginner-friendly fundamentals.
Open Route 1Route 2
Longer lanes, rewards stable DPS.
Open Route 2Route 3
Tighter turns, positioning matters.
Open Route 3Route 4
Mixed pacing, economy check.
Open Route 4Route 5
Higher pressure, synergy matters.
Open Route 5Route 6
Spike waves, plan upgrades.
Open Route 6Route 7
Tough layout, mistakes are costly.
Open Route 7Route 8
High intensity, timing matters.
Open Route 8Route 9
Endgame challenge, full plan needed.
Open Route 9Community Consensus — This Week
Patch Watch — what changed (and what it means)
This week’s discussion is heavily influenced by the 1.3 “Items & Challenges” update, pushing players toward goal-based builds (progression vs boss vs farming) rather than one “do-everything” team. 1.3.1 changed Amulet Coin interactions, and 1.3.2 fixed shiny invisibility bugs.
Late-game isn’t “reaction skill” — it’s planning
People hit a wall around mid routes trying to brute-force with DPS. Treat your run like a checklist: core DPS + 1–2 flex slots for armor/CC/anti-invis. If you have a swap plan, routes feel stable.
Bosses reward percent-based damage
For legendary bosses, prioritize mechanics that scale with boss HP pools (burn/poison/percent damage). Don't judge these effects by how they feel on normal small mobs.
Registeel pain is real — use swap stacking
Registeel is a major spike. If you're stuck, test 'swap-based' strategies—utilizing your bench slots to stack effects or change positioning—instead of only changing your main 10.
Quick Checklist
- • Update your mental model: progression waves and bosses reward different tools.
- • Re-check farming assumptions: item mechanics changed in 1.3.1.
- • If stuck on a boss: move 1–2 slots from 'generic DPS' into boss-specific scaling.